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Star Wars DroidWorks demo
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parts_3do_1manip01.3do
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1998-09-17
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# MODEL '1manip01.3do' created from '1manip01.3do'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 3
0: 1manipam.mat
1: 2r2legtp.mat
2: 1heavy01.mat
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.095420
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 5
# Mesh definition
MESH 0
NAME null_1manip01
RADIUS 0.000000
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 0
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TEXTURE VERTICES 0
VERTEX NORMALS
# num: x: y: z:
FACES 0
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FACE NORMALS
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# Mesh definition
MESH 1
NAME base
RADIUS 0.010101
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
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MESH 2
NAME lower_arm
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21: 0 0x0000 4 3 0 0.0000 4 6, 4 8, 5 25, 6 24, 7
22: 0 0x0000 4 3 0 0.0000 4 8, 0 10, 1 26, 2 25, 3
23: 0 0x0000 4 3 0 0.0000 4 10, 4 12, 5 27, 6 26, 7
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25: 0 0x0000 4 3 0 0.0000 4 22, 16 15, 17 3, 18 0, 19
FACE NORMALS
# num: x: y: z:
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1: -0.000299 0.548448 -0.836185
2: -0.000353 0.000000 -1.000000
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4: -0.000347 -0.233325 -0.972399
5: -0.000280 -0.625655 -0.780100
6: 0.986422 0.164230 -0.000348
7: 0.873183 0.487393 -0.000311
8: 1.000000 0.000000 -0.000354
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10: 0.979781 -0.200073 -0.000346
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12: 0.000348 0.191996 0.981396
13: 0.000296 0.548468 0.836171
14: 0.000356 0.000000 1.000000
15: 0.000185 -0.853742 0.520696
16: 0.000344 -0.233326 0.972399
17: 0.000277 -0.625651 0.780103
18: -0.986423 0.164224 0.000351
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23: -0.825963 -0.563725 0.000293
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25: 0.000000 1.000000 0.000000
# Mesh definition
MESH 3
NAME top_arm
RADIUS 0.043422
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 40
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TEXTURE VERTICES 34
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1: 39.249920 -62.750080
2: 31.000320 -51.000320
3: 38.250240 -38.250240
4: 51.499519 -38.250240
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VERTEX NORMALS
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1: 0.432835 0.749999 -0.500154
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FACES 34
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FACE NORMALS
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# Mesh definition
MESH 4
NAME null_plug
RADIUS 0.000000
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 0
# num: x: y: z: i:
TEXTURE VERTICES 0
VERTEX NORMALS
# num: x: y: z:
FACES 0
# num: material: type: geo: light: tex: extralight: verts:
FACE NORMALS
# num: x: y: z:
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 5
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
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2: 0x0000 0x00001 2 1 3 -1 1 0.000000 0.009295 0.000000 0.000000 0.000000 0.000000 0.000015 0.033802 0.000007 lower_arm
3: 0x0000 0x00001 3 2 4 -1 1 0.000000 0.070928 0.000000 0.000000 40.000000 0.000000 -0.032684 0.000025 0.000007 top_arm
4: 0x0000 0x00002 -1 3 -1 -1 0 -0.070896 -0.000161 0.000000 0.000000 179.999985 -90.000000 0.000000 0.000000 0.000000 null_plug